College Catalog
DME Digital Media Technology
Courses are listed by course discipline prefix, number, course title, credit hours, and, in parentheses, the number of lecture, laboratory and/or work experience/clinical hours, and the semester the course is offered. Local and state prerequisites and corequisites are identified by superscript L for localL and S for stateS. The symbol 鈥淎ND鈥 indicates the course will be offered 鈥淎s Needs Demand.鈥
UGETC represents the Universal General Education Transfer Component as described in the Comprehensive Articulation Agreement (CAA).
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 110 | Intro to Digital Media | 3 (2-2) | Fall |
Prerequisite: None
Corequisite: None
This course introduces students to key concepts, technologies, and issues related to digital media. Topics include emerging standards, key technologies and related design issues, terminology, media formats, career paths, and ethical issues. Upon completion, students should be able to demonstrate the various media formats that are used in digital media technology.(2004 FA)
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 115 | Graphic Design Tools | 3 (2-2) | Summer |
Prerequisite: None
Corequisite: None
This course provides students with an introduction to creative expression and art/design techniques in a digital environment. Emphasis is placed on designing, creating, editing and integrating visual components consisting of bit-mapped and vector-based images, drawings, banners, text, simple animations, and multiple layers. Upon completion, students should be able to design and produce a range of visual products using digital processing techniques.(2023SP)
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 120 | Intro to Multimedia Appl | 3 (2-2) | Summer |
Prerequisite: None
Corequisite: None
This course introduces storyboarding and multimedia application design. Topics include vector and bit-mapped graphics, interactive multimedia interfaces, layering techniques, image and animation libraries, and scripting. Upon completion, students should be able to produce basic high-quality interactive multimedia applications.(2019 FA)
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 130 | Digital Animation I | 3 (2-2) | Fall |
Prerequisite: DME-110S
Corequisite: None
This course introduces concepts for planning and developing animation sequences. Emphasis will be placed on review of digital animation concepts and exploration of various animation software packages. Upon completion, students should be able to produce simple animations.(2004 FA)
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 140 | Intro to Audio/Video Media | 3 (2-3) | AND |
Prerequisite: None
Corequisite: None
This course is designed to teach students how to manipulate digital and audio content for multimedia applications. Topics include format conversion and a review of current technologies and digital formats. Upon completion, students should be able to modify existing audio and video content to meet a range of production requirements associated with digital media applications.(2023 SP)
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 215 | Adv Graphic Design Tools | 3 (2-3) | AND |
Prerequisite: DME-115S
Corequisite: None
This course provides students with advanced design techniques in a digital environment. Emphasis is placed on understanding principles of design and typography, and applying them effectively in projects. Upon completion, students should be able to design and produce a range of visual products using advanced digital design techniques and principles.(2023 SP)
Prefix | Number | Title | Hours | Semester |
---|---|---|---|---|
DME | 285 | Systems Project | 3 (2-2) | Spring |
Prerequisite: DME-120S, DME-130S
Corequisite: None
This course provides an opportunity to complete a significant digital media project from the design phase through implementation with minimal instructor support. Emphasis is placed on project definition, testing, presentation, and implementation. Upon completion, students should be able to complete, maintain and implement a digital media project.(2004 FA)